![]() ![]() Don't think this is a simple treasure hunt, though. The path through each stage is long and full of secrets to uncover, with collectible buttons and paper clips lurking in the most unlikely of places. I will await you there, in the End of the World, and we shall fight eternal, shiny and incandescence.In Paper Monsters, you'll travel through more than 15 gorgeous hand-crafted stages set across 4 different worlds. Welcome to the Gael’s Sunset Arena, the most beautiful map in the entire series, the last arena at the End of World. If you’re watching this, kindly please help me share this and invite any ds3 enthusiast you known to this new fight club, your little effort would be much appreciated. Thus, a new fight club is founded, an arena in a long lost dessert under the sunset sky which sprinkle with fainted galaxy. There is a glitch that allows you to summon white sign mad phantom in Gael’s Arena (Credit to Dashingsaint), if you keep Shira alived while she invade you (you can escape her simply sprint out her aggro range), you won’t trigger gael boss cutscene, and then you could put down you purple summon white sign or summon other white purple. Hello DS3 player, I am come to you for a little favour, and I will carry this message to everywhere in DS3 community. Might be partly why that one's my favorite. ![]() Sorry for the random rant/blogpost, it's just something that triggers my 'tism in every From game (Elden Ring most of all) besides Sekiro. I was around 85 fighting Friede in the original cycle (this was after everything but SoC was finished outside the DLCs), so I think I ballsed up something along the way. I had to buy every sorcery, miracle, and pyromancy (on a DEX build), max out upgrades for weapons I never wound up using, and overbuy upgrade mats/consumables and buy every ember - basically everything short of throwing the souls away - to be level 100 at Soul of Cinder after the DLCs, and I've never done any grinding in any of these games. I saw some people discussing the Friede bossfight, with one saying he was level 120 in NG+ fighting her, with others saying 120 is what you should be in NG+3/4 and that fighting her on NG+, lvl 80 would be more appropriate and was kind of baffled. The only thing about these games that stresses me out is the constant worry that I'm overleveled and missing out on the intended experience/challenge level, so being able to check those made things fell much nicer. ![]() I appreciate the listing of recommended levels for the walkthrough pages on here. If it weren't for the work put into the bosses and the weapon arts, this game would be a complete downgrade from what came before, and no excuse for such a rushed game. It's a damn shame that copy-pasted games like nioh or mortal shell had more original ideas than dark souls 3. Oh, and even less originality than souls like from other companies. Map progression is more linear than bloodborne's, so many weapons and only 2 or 3 of each category matters because of how bad infusions and scaling works (and straight swords being the dev favorite here.), shields are paper-made, armor is irrelevant, poise is dumbed down to who presses r1 first, magic is useless except for those 4 or 5 meta spells, enemy gank not as prominent as they were in ds2, but close enough (looking at you, lothric castle), completely irrelevant covenants (and lazy design on them), online interaction being a snoozefest for the summons and a waste of time for invaders. This must be the shortest, laziest game fromsoft has ever developed. ![]()
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